Watch here!
BEHIND THE SCENES:
Animatic
When I was told to do a Capstone Proposal, I was really worried I'd mess it up somehow and not graduate.
To make sure my proposal would be accepted, I quickly made an animatic to help sell my film.
Animation Progress (4/11)
Oh how naive I was to think at this point the animation would be almost done.
Turns out, I should've textured my models BEFORE animating them!
Thankfully I was already so far behind, having to transfer UVs and such to all the models was like nothing!
Meet the Cast!
Monkey!
Likes long walks on the beach. Doesn't actually like fruits. Apparently, Monkey only takes fruits from those he despises the most.
What is the backstory behind Monkey and Man? Why does Monkey despise Man so much?
Does the Monkey hate man,
or does Monkey
only hate THE Man?
Man...
Invented the Hamburger.
Lost the rights to the Hamburger.
Invented the smart phone,
Lost the rights to the
smart phone.
Invented Capitalism,
Lost the right AND has to pay for Capitalism.
Now anytime anyone tries to steal from Man, he blacks out in a fit of rage and does the unthinkable.
Dang, you wanted more? How greedy!
As punishment, I force thee to read about me!
About Me:
As a wee lad, I've always been interested in animating.
February 2015
Now that I'm older and way better at animating, it's become...
less interesting.
Maybe I should learn a new thing, like Game Design.
Oh look,
Game Design.
What I learned from this project:
1. I like to go BIG with projects.
There's a VERY good reason why I chose to do a capstone project this big all by myself.
Apparently, there's a sadistic side of me that thinks it's funny to set myself up to do a whole lot of work. Back when I was taking Modeling & Texturing 1, I was pulling all nighters to get assignments in on time, being so stressed out, praying I'd at least get a B...
but then when the teacher tells us to pick a teapot to model for our final, I'm like-
"This one."
(Ok here's a secret. I take on large projects willingly because I hate stressing about every little mistake I've made in a project. By choosing to do a huge project, you've made it harder for people to spot and pick at all the little mistakes you made. Like sure, it's more work, but it's WAY less stressful to me.)
2. You should get your models ready before you animate!
This means making sure they move in EVERY way, their UV's are all lined up, their textures are ready, etc.
I had... a LOT of problems with this project due to me waiting until AFTER I had already animated my models to start texturing/fixing them.
After texturing the base model in its own file, I would import it into each animated scene, and either have to
1. Go through each object in the textured model, transfer mesh attributes to the animated model object, then apply the texture to that object.
or
2. Go through each limb on the animated model, and copy it over to the new textured model.
3. Be prepared to fall behind, EVEN if you've already prepared to fall behind!
... I'll be real with you chief, I'm REALLY bad at following my own schedule.
Take a look at the schedule I had set for myself.
Did you see the bottom part where I gave myself 3 (turns out it was 4) extra weeks of time incase I fell behind?
I was excepting to fall behind SO BADLY, I gave myself a whole MONTH of extra time to make sure the project was finished by the due date.
... and yet here I was, one day before the deadline, trying to render the remaining scenes in my project so I could turn it in on time...
But you know what? I DID turn it in on time, so HA! Take that time lord, I GET TO DECIDE WHEN I'M LATE, AND WHEN I'M JUST ABOUT TO BE LATE!
(One of the few times I turned in an assignment late, I ended up drawing this to make myself feel better.)
The people that made this possible!
If I had a child that told me they wanted to be an animator,
I would respond "No, don't".
Which is why I'm very grateful for my family and friends for supporting me throughout the years. Who knows where I'd be without them.
(without my parents, I probably wouldn't exist)
I'm also very grateful for everything I've learned at UTD. It's thanks to all the lovely professors here that I'm actually able to create the projects of my dreams!
(Please don't quiz me on everything I've been taught though. I WILL cry)
Also, thank you Professor Elizabeth Boyd for guiding me
through this project!
Without you, my animation might've turned into...
*Shivers*
...
Alright, I'm out of things to say and images to share.
If you made it this far, HOPEFULLY you got something useful out of this, and thanks for taking the time to read up on my project.